//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: CSLS06
// Model Creator: 
// Created on: 10.05.2022 - 22:24:56
// Last changed on: 10.05.2022 - 22:24:56

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelCSLS06 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelCSLS06() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[307];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 433, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 393, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 473, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 273, 25, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 329, 33, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 425, 97, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 169, 105, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 449, 105, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 481, 105, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 33, 113, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 65, 113, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 129, 113, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 193, 113, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 257, 113, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 289, 113, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 321, 113, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 353, 113, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 385, 113, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 409, 121, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 153, 129, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 345, 129, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 377, 129, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 465, 129, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 281, 137, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 313, 137, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 401, 137, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 153, 145, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 337, 145, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 425, 145, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 457, 145, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 33, 153, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 97, 153, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 137, 153, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 217, 153, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 281, 153, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 313, 153, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 393, 153, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 481, 145, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 345, 161, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 377, 161, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 441, 161, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 33, 169, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 41, 17, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 49, 177, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 345, 177, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 377, 177, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 409, 177, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 449, 177, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 441, 25, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 305, 25, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 393, 17, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 329, 25, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 409, 41, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 481, 41, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 505, 41, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 121, 185, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 217, 185, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 233, 153, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 393, 57, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 65, 81, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 409, 57, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 425, 57, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 233, 185, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 393, 73, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 97, 81, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 417, 81, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 441, 57, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 273, 185, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 449, 185, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 41, 193, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 153, 185, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 473, 81, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 201, 89, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 73, 193, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 329, 193, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 433, 193, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 489, 185, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 201, 193, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 457, 81, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 33, 97, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 129, 97, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 313, 97, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 353, 97, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 393, 97, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 425, 105, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 473, 105, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 25, 113, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 57, 113, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 121, 113, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 169, 113, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 193, 113, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 249, 113, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 89, 41, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 345, 113, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 377, 113, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 409, 113, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 473, 113, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 169, 289, textureX, textureY); // Box 0
        gunModel[295] = new ModelRendererTurbo(this, 17, 169, textureX, textureY); // Box 0
        gunModel[296] = new ModelRendererTurbo(this, 81, 249, textureX, textureY); // Box 0
        gunModel[297] = new ModelRendererTurbo(this, 345, 249, textureX, textureY); // Box 0
        gunModel[298] = new ModelRendererTurbo(this, 481, 249, textureX, textureY); // Box 0
        gunModel[299] = new ModelRendererTurbo(this, 465, 265, textureX, textureY); // Box 0
        gunModel[300] = new ModelRendererTurbo(this, 57, 297, textureX, textureY); // Box 0
        gunModel[301] = new ModelRendererTurbo(this, 489, 265, textureX, textureY); // Box 0
        gunModel[302] = new ModelRendererTurbo(this, 281, 273, textureX, textureY); // Box 0
        gunModel[303] = new ModelRendererTurbo(this, 49, 281, textureX, textureY); // Box 0
        gunModel[304] = new ModelRendererTurbo(this, 401, 281, textureX, textureY); // Box 0
        gunModel[305] = new ModelRendererTurbo(this, 473, 281, textureX, textureY); // Box 0
        gunModel[306] = new ModelRendererTurbo(this, 489, 289, textureX, textureY); // Box 0

        gunModel[0].addShapeBox(23F, -20F, -5F, 1, 2, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[0].setRotationPoint(-26F, 3F, 0F);

        gunModel[1].addShapeBox(23F, -20F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[1].setRotationPoint(-27F, 3F, 0.5F);

        gunModel[2].addShapeBox(23F, -20F, -5F, 1, 5, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.5F); // Import
        gunModel[2].setRotationPoint(-27F, 5F, 0.5F);

        gunModel[3].addShapeBox(23F, -20F, -5F, 1, 5, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -0.5F); // Import
        gunModel[3].setRotationPoint(-26F, 5F, 0F);

        gunModel[4].addShapeBox(23F, -20F, -5F, 1, 4, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.5F); // Import
        gunModel[4].setRotationPoint(-29F, 10F, 0.5F);

        gunModel[5].addShapeBox(23F, -20F, -5F, 1, 4, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -0.5F); // Import
        gunModel[5].setRotationPoint(-28F, 10F, 0F);

        gunModel[6].addShapeBox(23F, -20F, -5F, 1, 4, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 1.75F, 0.0F, -1.5F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.75F, 0.0F, -1.5F); // Import
        gunModel[6].setRotationPoint(-31F, 14F, 0.5F);

        gunModel[7].addShapeBox(23F, -20F, -5F, 1, 4, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.75F, 0.0F, -0.5F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.75F, 0.0F, -0.5F); // Import
        gunModel[7].setRotationPoint(-30F, 14F, 0F);

        gunModel[8].addShapeBox(23F, -20F, -5F, 1, 4, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 1.0F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.5F); // Import
        gunModel[8].setRotationPoint(-32.75F, 18F, 0.5F);

        gunModel[9].addShapeBox(23F, -20F, -5F, 1, 4, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F); // Import
        gunModel[9].setRotationPoint(-31.75F, 18F, 0F);

        gunModel[10].addShapeBox(23F, -20F, -5F, 1, 6, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[10].setRotationPoint(-32.75F, 22F, 0F);

        gunModel[11].addShapeBox(23F, -20F, -5F, 1, 6, 9, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[11].setRotationPoint(-33.75F, 22F, 0.5F);

        gunModel[12].addShapeBox(23F, -20F, -5F, 11, 6, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(-31.75F, 22F, 0F);

        gunModel[13].addShapeBox(23F, -20F, -5F, 1, 18, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -1.5F, -4.0F, 0.0F, -1.5F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(-13.5F, 4F, 1F);

        gunModel[14].addShapeBox(23F, -20F, -5F, 2, 18, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -1.0F, -4.0F, 0.0F, -1.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(-15.5F, 4F, 0F);

        gunModel[15].addShapeBox(23F, -20F, -5F, 1, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(-17.5F, 22F, 1F);

        gunModel[16].addShapeBox(23F, -20F, -5F, 2, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(-19.5F, 22F, 0F);

        gunModel[17].addShapeBox(23F, -20F, -5F, 1, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(-17.5F, 25F, 1F);

        gunModel[18].addShapeBox(23F, -20F, -5F, 2, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(-19.5F, 25F, 0F);

        gunModel[19].addShapeBox(23F, -20F, -5F, 1, 3, 10, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(-20.5F, 22F, 0F);

        gunModel[20].addShapeBox(23F, -20F, -5F, 1, 3, 10, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(-20.5F, 25F, 0F);

        gunModel[21].addShapeBox(23F, -20F, -5F, 12, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(-30.75F, 18F, 0F);

        gunModel[22].addShapeBox(23F, -20F, -5F, 9, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(-25F, 4F, 0F);

        gunModel[23].addShapeBox(23F, -20F, -5F, 9, 5, 10, 0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(-25F, 5F, 0F);

        gunModel[24].addShapeBox(23F, -20F, -5F, 9, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 1.2F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(-27F, 10F, 0F);

        gunModel[25].addShapeBox(23F, -20F, -5F, 9, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 2.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 1.4F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(-29F, 14F, 0F);

        gunModel[26].addShapeBox(23F, -20F, -5F, 2, 1, 10, 0F, 2.5F, 0.5F, 0.0F, -2.5F, 0.5F, -1.0F, -2.5F, 0.5F, -1.0F, 2.5F, 0.5F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -1.0F, -4.0F, 0.0F, -1.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(-10.5F, 1F, 0F);

        gunModel[27].addShapeBox(23F, -20F, -5F, 1, 1, 8, 0F, 2.5F, 0.5F, 0.0F, -2.5F, 0.5F, -1.5F, -2.5F, 0.5F, -1.5F, 2.5F, 0.5F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -1.5F, -4.0F, 0.0F, -1.5F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(-8.5F, 1F, 1F);

        gunModel[28].addShapeBox(23F, -20F, -5F, 2, 2, 10, 0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.0F, -3.0F, 0.0F, -1.0F, 3.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -1.0F, -4.0F, 0.0F, -1.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(-11.5F, 2F, 0F);

        gunModel[29].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.5F, -3.0F, 0.0F, -1.5F, 3.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -1.5F, -4.0F, 0.0F, -1.5F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(-9.5F, 2F, 1F);

        gunModel[30].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[30].setRotationPoint(-26F, 2F, 0F);

        gunModel[31].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[31].setRotationPoint(-27F, 2F, 0.5F);

        gunModel[32].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, 2.0F, 0.5F, -0.5F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 2.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[32].setRotationPoint(-26.5F, 1F, 0F);

        gunModel[33].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 2.0F, 0.0F, -1.5F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[33].setRotationPoint(-27.5F, 1F, 0.5F);

        gunModel[34].addShapeBox(23F, -20F, -5F, 9, 1, 10, 0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(-25F, 2F, 0F);

        gunModel[35].addShapeBox(23F, -20F, -5F, 11, 1, 10, 0F, 2.0F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 2.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(-25.5F, 1F, 0F);

        gunModel[36].addShapeBox(23F, -20F, -5F, 9, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(-25F, 3F, 0F);

        gunModel[37].addShapeBox(23F, -20F, -5F, 20, 3, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[37].setRotationPoint(-29.5F, -2.5F, -1.5F);

        gunModel[38].addShapeBox(23F, -20F, -5F, 20, 3, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -1.7F, 0.0F, 0.5F, -1.7F, 0.0F, 0.5F, -1.7F, 0.0F, -1.0F, -1.7F); // Import
        gunModel[38].setRotationPoint(-49.5F, -2.5F, -1.5F);

        gunModel[39].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.2F); // Import
        gunModel[39].setRotationPoint(-29.5F, 0F, 0F);

        gunModel[40].addShapeBox(23F, -20F, -5F, 4, 3, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.75F, -0.5F, 0.0F, 1.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.75F, -1.5F, 0.0F, -1.75F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[40].setRotationPoint(-9.5F, -2.5F, -1.5F);

        gunModel[41].addShapeBox(23F, -20F, -5F, 5, 3, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.25F, -1.5F, 0.0F, -1.25F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[41].setRotationPoint(-5.5F, -4.25F, -1.5F);

        gunModel[42].addShapeBox(23F, -20F, -5F, 70, 3, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[42].setRotationPoint(-0.5F, -5.5F, -1.5F);

        gunModel[43].addShapeBox(23F, -20F, -5F, 11, 10, 12, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(-0.5F, -15.5F, -1F);

        gunModel[44].addShapeBox(23F, -20F, -5F, 5, 10, 12, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F); // Import
        gunModel[44].setRotationPoint(-5.5F, -15.5F, -1F);

        gunModel[45].addShapeBox(23F, -20F, -5F, 4, 12, 12, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(-9.5F, -15.5F, -1F);

        gunModel[46].addShapeBox(23F, -20F, -5F, 26, 12, 12, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(-53.5F, -15.5F, -1F);

        gunModel[47].addShapeBox(23F, -20F, -5F, 3, 2, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, -1.8F, 0.0F, 0.0F, -1.8F, 0.0F, 0.0F, -1.65F, 0.0F, -0.75F, -1.65F); // Import
        gunModel[47].setRotationPoint(-52.5F, -2.5F, -1.5F);

        gunModel[48].addShapeBox(23F, -20F, -5F, 1, 1, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -1.65F, 0.0F, 0.25F, -1.65F, 0.0F, 0.25F, -1.65F, 0.0F, -0.5F, -1.65F); // Import
        gunModel[48].setRotationPoint(-53.5F, -2.5F, -1.5F);

        gunModel[49].addShapeBox(23F, -20F, -5F, 64, 2, 12, 0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(-53.5F, -18F, -1F);

        gunModel[50].addShapeBox(23F, -20F, -5F, 59, 7, 12, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(10.5F, -12.5F, -1F);

        gunModel[51].addShapeBox(23F, -20F, -5F, 32, 1, 12, 0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(10.5F, -14F, -1F);

        gunModel[52].addShapeBox(23F, -20F, -5F, 25, 3, 12, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(44.5F, -16F, -1F);

        gunModel[53].addShapeBox(23F, -20F, -5F, 1, 3, 12, 0F, 0.0F, -1.25F, -0.6F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.25F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(43.5F, -16F, -1F);

        gunModel[54].addShapeBox(23F, -20F, -5F, 1, 2, 12, 0F, 0.0F, -1.0F, -0.35F, 0.0F, -0.25F, -0.6F, 0.0F, -0.25F, -0.6F, 0.0F, -1.0F, -0.35F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(42.5F, -15F, -1F);

        gunModel[55].addShapeBox(23F, -20F, -5F, 4, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(-8F, 8F, 2.5F);

        gunModel[56].addShapeBox(23F, -20F, -5F, 4, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(-4F, 8F, 2.5F);

        gunModel[57].addShapeBox(23F, -20F, -5F, 3, 2, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(0F, 7F, 2.5F);

        gunModel[58].addShapeBox(23F, -20F, -5F, 2, 2, 5, 0F, 0.0F, -0.5F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(3F, 5.5F, 2.5F);

        gunModel[59].addShapeBox(23F, -20F, -5F, 2, 2, 5, 0F, 0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(5F, 4F, 2.5F);

        gunModel[60].addShapeBox(23F, -20F, -5F, 1, 2, 5, 0F, 0.25F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(5F, 1F, 2.5F);

        gunModel[61].addShapeBox(23F, -20F, -5F, 1, 2, 5, 0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(5F, 2.5F, 2.5F);

        gunModel[62].addShapeBox(23F, -20F, -5F, 1, 2, 5, 0F, 1.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(5F, -0.5F, 2.5F);

        gunModel[63].addShapeBox(23F, -20F, -5F, 2, 1, 5, 0F, 1.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[63].setRotationPoint(4.5F, -1.5F, 2.5F);

        gunModel[64].addShapeBox(23F, -20F, -5F, 4, 1, 5, 0F, 2.0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[64].setRotationPoint(3.5F, -2.5F, 2.5F);

        gunModel[65].addShapeBox(23F, -20F, -5F, 3, 2, 5, 0F, -0.5F, 1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[65].setRotationPoint(-12F, 8F, 2.5F);

        gunModel[66].addShapeBox(23F, -20F, -5F, 2, 2, 5, 0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[66].setRotationPoint(-10F, 8F, 2.5F);

        gunModel[67].addShapeBox(23F, -20F, -5F, 2, 3, 5, 0F, -0.75F, 2.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.75F, 2.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(-13F, 7F, 2.5F);

        gunModel[68].addShapeBox(23F, -20F, -5F, 2, 3, 5, 0F, -0.75F, 2.5F, 0.0F, -0.25F, 2.5F, 0.0F, -0.25F, 2.5F, 0.0F, -0.75F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(-14F, 7F, 2.5F);

        gunModel[69].addShapeBox(23F, -20F, -5F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(-14.5F, 10F, 2.5F);

        gunModel[70].addShapeBox(23F, -20F, -5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[70].setRotationPoint(-14.5F, 11F, 2.5F);

        gunModel[71].addShapeBox(23F, -20F, -5F, 2, 4, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(-8.5F, -2F, 3.5F);

        gunModel[72].addShapeBox(23F, -20F, -5F, 2, 1, 3, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[72].setRotationPoint(-8.5F, 2.5F, 3.5F);

        gunModel[73].addShapeBox(23F, -20F, -5F, 2, 1, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(-8.5F, 1.5F, 3.5F);

        gunModel[74].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(-7.5F, 3F, 3.5F);

        gunModel[75].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(-7F, 4F, 3.5F);

        gunModel[76].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F); // Import
        gunModel[76].setRotationPoint(-6.5F, 5F, 3.5F);

        gunModel[77].addShapeBox(23F, -20F, -5F, 3, 3, 13, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(11F, -8.5F, -1.5F);

        gunModel[78].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(16F, -8.5F, -1.5F);

        gunModel[79].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(19.5F, -8.5F, -1.5F);

        gunModel[80].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(23F, -8.5F, -1.5F);

        gunModel[81].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(27F, -8.5F, -1.5F);

        gunModel[82].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(31F, -8.5F, -1.5F);

        gunModel[83].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(34.5F, -8.5F, -1.5F);

        gunModel[84].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(38F, -8.5F, -1.5F);

        gunModel[85].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(42F, -8.5F, -1.5F);

        gunModel[86].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(46F, -8.5F, -1.5F);

        gunModel[87].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(49.5F, -8.5F, -1.5F);

        gunModel[88].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(53F, -8.5F, -1.5F);

        gunModel[89].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(57F, -8.5F, -1.5F);

        gunModel[90].addShapeBox(23F, -20F, -5F, 2, 3, 13, 0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(60.5F, -8.5F, -1.5F);

        gunModel[91].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[91].setRotationPoint(60.5F, -10.5F, -1.5F);

        gunModel[92].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[92].setRotationPoint(57F, -10.5F, -1.5F);

        gunModel[93].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[93].setRotationPoint(53F, -10.5F, -1.5F);

        gunModel[94].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[94].setRotationPoint(49.5F, -10.5F, -1.5F);

        gunModel[95].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[95].setRotationPoint(46F, -10.5F, -1.5F);

        gunModel[96].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[96].setRotationPoint(42F, -10.5F, -1.5F);

        gunModel[97].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[97].setRotationPoint(38F, -10.5F, -1.5F);

        gunModel[98].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[98].setRotationPoint(34.5F, -10.5F, -1.5F);

        gunModel[99].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[99].setRotationPoint(31F, -10.5F, -1.5F);

        gunModel[100].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[100].setRotationPoint(27F, -10.5F, -1.5F);

        gunModel[101].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[101].setRotationPoint(23F, -10.5F, -1.5F);

        gunModel[102].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[102].setRotationPoint(19.5F, -10.5F, -1.5F);

        gunModel[103].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[103].setRotationPoint(16F, -10.5F, -1.5F);

        gunModel[104].addShapeBox(23F, -20F, -5F, 4, 2, 13, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[104].setRotationPoint(10.5F, -10.5F, -1.5F);

        gunModel[105].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[105].setRotationPoint(60.5F, -6F, -1.5F);

        gunModel[106].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[106].setRotationPoint(57F, -6F, -1.5F);

        gunModel[107].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[107].setRotationPoint(53F, -6F, -1.5F);

        gunModel[108].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[108].setRotationPoint(49.5F, -6F, -1.5F);

        gunModel[109].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[109].setRotationPoint(46F, -6F, -1.5F);

        gunModel[110].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[110].setRotationPoint(42F, -6F, -1.5F);

        gunModel[111].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[111].setRotationPoint(38F, -6F, -1.5F);

        gunModel[112].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[112].setRotationPoint(34.5F, -6F, -1.5F);

        gunModel[113].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[113].setRotationPoint(31F, -6F, -1.5F);

        gunModel[114].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[114].setRotationPoint(27F, -6F, -1.5F);

        gunModel[115].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[115].setRotationPoint(23F, -6F, -1.5F);

        gunModel[116].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[116].setRotationPoint(19.5F, -6F, -1.5F);

        gunModel[117].addShapeBox(23F, -20F, -5F, 2, 2, 13, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[117].setRotationPoint(16F, -6F, -1.5F);

        gunModel[118].addShapeBox(23F, -20F, -5F, 4, 2, 13, 0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        gunModel[118].setRotationPoint(10.5F, -6F, -1.5F);

        gunModel[119].addShapeBox(23F, -20F, -5F, 1, 19, 11, 0F, -1.25F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F); // Import
        gunModel[119].setRotationPoint(-21F, 6F, -0.5F);

        gunModel[120].addShapeBox(23F, -20F, -5F, 1, 19, 11, 0F, -1.25F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F); // Import
        gunModel[120].setRotationPoint(-22.75F, 6F, -0.5F);

        gunModel[121].addShapeBox(23F, -20F, -5F, 1, 19, 11, 0F, -1.25F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F); // Import
        gunModel[121].setRotationPoint(-24.5F, 6F, -0.5F);

        gunModel[122].addShapeBox(23F, -20F, -5F, 1, 19, 11, 0F, -1.25F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F); // Import
        gunModel[122].setRotationPoint(-26.25F, 6F, -0.5F);

        gunModel[123].addShapeBox(23F, -20F, -5F, 1, 19, 11, 0F, -1.25F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F); // Import
        gunModel[123].setRotationPoint(-19.5F, 6F, -0.5F);

        gunModel[124].addShapeBox(23F, -20F, -5F, 1, 7, 11, 0F, 1.5F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, 1.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, -3.5F, 0.0F, -0.25F, 3.0F, 0.0F, -0.25F); // Import
        gunModel[124].setRotationPoint(-28F, 18F, -0.5F);

        gunModel[125].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[125].setRotationPoint(-29.5F, 16F, -0.5F);

        gunModel[126].addShapeBox(23F, -20F, -5F, 1, 1, 11, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[126].setRotationPoint(-25F, 5F, -0.5F);

        gunModel[127].addShapeBox(23F, -20F, -5F, 1, 1, 11, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[127].setRotationPoint(-23.25F, 5F, -0.5F);

        gunModel[128].addShapeBox(23F, -20F, -5F, 1, 1, 11, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[128].setRotationPoint(-21.5F, 5F, -0.5F);

        gunModel[129].addShapeBox(23F, -20F, -5F, 1, 1, 11, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[129].setRotationPoint(-19.75F, 5F, -0.5F);

        gunModel[130].addShapeBox(23F, -20F, -5F, 1, 1, 11, 0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[130].setRotationPoint(-18.25F, 5F, -0.5F);

        gunModel[131].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[131].setRotationPoint(-29.75F, 25F, -0.5F);

        gunModel[132].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[132].setRotationPoint(-31.5F, 25F, -0.5F);

        gunModel[133].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[133].setRotationPoint(-26.25F, 25F, -0.5F);

        gunModel[134].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[134].setRotationPoint(-28F, 25F, -0.5F);

        gunModel[135].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[135].setRotationPoint(-23F, 25F, -0.5F);

        gunModel[136].addShapeBox(23F, -20F, -5F, 1, 2, 11, 0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[136].setRotationPoint(-24.5F, 25F, -0.5F);

        gunModel[137].addShapeBox(23F, -20F, -5F, 22, 2, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[137].setRotationPoint(-48.5F, -20.5F, 0F);

        gunModel[138].addShapeBox(23F, -20F, -5F, 3, 2, 2, 0F, -0.5F, -2.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(-51.5F, -20.5F, 0F);

        gunModel[139].addShapeBox(23F, -20F, -5F, 27, 1, 10, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[139].setRotationPoint(-51.5F, -18.5F, 0F);

        gunModel[140].addShapeBox(23F, -20F, -5F, 11, 13, 2, 0F, -5.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(-37.5F, -33.5F, 0F);

        gunModel[141].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(-26.5F, -33.5F, 0F);

        gunModel[142].addShapeBox(23F, -20F, -5F, 6, 1, 2, 0F, 0.0F, -0.25F, -0.5F, -1.25F, -0.25F, -0.5F, -1.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[142].setRotationPoint(-31.5F, -34.5F, 0F);

        gunModel[143].addShapeBox(23F, -20F, -5F, 22, 2, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[143].setRotationPoint(-48.5F, -20.5F, 7.5F);

        gunModel[144].addShapeBox(23F, -20F, -5F, 3, 2, 2, 0F, -0.5F, -2.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[144].setRotationPoint(-51.5F, -20.5F, 7.5F);

        gunModel[145].addShapeBox(23F, -20F, -5F, 11, 13, 2, 0F, -5.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(-37.5F, -33.5F, 7.5F);

        gunModel[146].addShapeBox(23F, -20F, -5F, 2, 3, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(-26.5F, -32.5F, 7.5F);

        gunModel[147].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[147].setRotationPoint(-26.5F, -33.5F, 7.5F);

        gunModel[148].addShapeBox(23F, -20F, -5F, 6, 1, 2, 0F, 0.0F, -0.25F, -0.5F, -1.25F, -0.25F, -0.5F, -1.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(-31.5F, -34.5F, 7.5F);

        gunModel[149].addShapeBox(23F, -20F, -5F, 10, 10, 6, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[149].setRotationPoint(-36F, -29.5F, 2F);

        gunModel[150].addShapeBox(23F, -20F, -5F, 23, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(-49.5F, -19.5F, 2F);

        gunModel[151].addShapeBox(23F, -20F, -5F, 1, 1, 6, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[151].setRotationPoint(-50.5F, -19.5F, 2F);

        gunModel[152].addShapeBox(23F, -20F, -5F, 1, 12, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[152].setRotationPoint(65.5F, -29.5F, 0.5F);

        gunModel[153].addShapeBox(23F, -20F, -5F, 2, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(63.5F, -29.5F, 0.5F);

        gunModel[154].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(64.5F, -19.5F, 0.5F);

        gunModel[155].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(64.5F, -27.5F, 0.5F);

        gunModel[156].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[156].setRotationPoint(64.5F, -18.5F, 0.5F);

        gunModel[157].addShapeBox(23F, -20F, -5F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[157].setRotationPoint(64.5F, -18F, 0.5F);

        gunModel[158].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[158].setRotationPoint(68.5F, -18F, 0.5F);

        gunModel[159].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[159].setRotationPoint(68.5F, -18.5F, 0.5F);

        gunModel[160].addShapeBox(23F, -20F, -5F, 5, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[160].setRotationPoint(64.5F, -17F, 0.5F);

        gunModel[161].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[161].setRotationPoint(64.5F, -19.5F, 7.5F);

        gunModel[162].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(64.5F, -27.5F, 7.5F);

        gunModel[163].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[163].setRotationPoint(64.5F, -18.5F, 7.5F);

        gunModel[164].addShapeBox(23F, -20F, -5F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[164].setRotationPoint(64.5F, -18F, 7.5F);

        gunModel[165].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[165].setRotationPoint(68.5F, -18F, 7.5F);

        gunModel[166].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[166].setRotationPoint(68.5F, -18.5F, 7.5F);

        gunModel[167].addShapeBox(23F, -20F, -5F, 5, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[167].setRotationPoint(64.5F, -17F, 7.5F);

        gunModel[168].addShapeBox(23F, -20F, -5F, 1, 12, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[168].setRotationPoint(65.5F, -29.5F, 7.5F);

        gunModel[169].addShapeBox(23F, -20F, -5F, 1, 12, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[169].setRotationPoint(65.5F, -29.5F, 2.5F);

        gunModel[170].addShapeBox(23F, -20F, -5F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[170].setRotationPoint(64.5F, -18F, 2.5F);

        gunModel[171].addShapeBox(23F, -20F, -5F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[171].setRotationPoint(64.5F, -17F, 2.5F);

        gunModel[172].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[172].setRotationPoint(65.5F, -30.5F, 0.5F);

        gunModel[173].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(65.5F, -31.5F, 0.5F);

        gunModel[174].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[174].setRotationPoint(65.5F, -30.5F, 7.5F);

        gunModel[175].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(65.5F, -31.5F, 7.5F);

        gunModel[176].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[176].setRotationPoint(61.5F, -30.5F, 0.5F);

        gunModel[177].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[177].setRotationPoint(61.5F, -31.5F, 0.5F);

        gunModel[178].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.75F, 0.0F, 0.5F, 0.75F, 0.0F); // Import
        gunModel[178].setRotationPoint(61.5F, -29.5F, 7.5F);

        gunModel[179].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F); // Import
        gunModel[179].setRotationPoint(61.5F, -29.5F, 0.5F);

        gunModel[180].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(61.5F, -30.5F, 7.5F);

        gunModel[181].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[181].setRotationPoint(61.5F, -31.5F, 7.5F);

        gunModel[182].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[182].setRotationPoint(64.5F, -30.5F, 7.5F);

        gunModel[183].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(62.5F, -30.5F, 7.5F);

        gunModel[184].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(64.5F, -30.5F, 0.5F);

        gunModel[185].addShapeBox(23F, -20F, -5F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(62.5F, -30.5F, 0.5F);

        gunModel[186].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[186].setRotationPoint(-26.5F, -21.5F, 7.5F);

        gunModel[187].addShapeBox(23F, -20F, -5F, 1, 7, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[187].setRotationPoint(-26.5F, -28.5F, 7.5F);

        gunModel[188].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[188].setRotationPoint(-26.5F, -29.5F, 7.5F);

        gunModel[189].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(-26.5F, -20.5F, 7.5F);

        gunModel[190].addShapeBox(23F, -20F, -5F, 2, 3, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(-26.5F, -32.5F, 0F);

        gunModel[191].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[191].setRotationPoint(-26.5F, -21.5F, 0F);

        gunModel[192].addShapeBox(23F, -20F, -5F, 1, 7, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(-26.5F, -28.5F, 0F);

        gunModel[193].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[193].setRotationPoint(-26.5F, -29.5F, 0F);

        gunModel[194].addShapeBox(23F, -20F, -5F, 4, 1, 5, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        gunModel[194].setRotationPoint(61.5F, -30F, 2.5F);

        gunModel[195].addShapeBox(23F, -20F, -5F, 4, 1, 5, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F); // Import
        gunModel[195].setRotationPoint(61.5F, -29.5F, 2.5F);

        gunModel[196].addShapeBox(23F, -20F, -5F, 14, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(66.5F, -15F, 2F);

        gunModel[197].addShapeBox(23F, -20F, -5F, 3, 2, 8, 0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[197].setRotationPoint(69.5F, -16F, 1F);

        gunModel[198].addShapeBox(23F, -20F, -5F, 14, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(66.5F, -13F, 2F);

        gunModel[199].addShapeBox(23F, -20F, -5F, 14, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[199].setRotationPoint(66.5F, -11F, 2F);

        gunModel[200].addShapeBox(23F, -20F, -5F, 3, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(69.5F, -13.5F, 1F);

        gunModel[201].addShapeBox(23F, -20F, -5F, 3, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -2.5F, 0.0F, 0.5F, -2.5F, 0.0F, 0.5F, -2.5F, 0.0F, 0.5F, -2.5F); // Import
        gunModel[201].setRotationPoint(69.5F, -10.5F, 1F);

        gunModel[202].addShapeBox(23F, -20F, -5F, 2, 8, 2, 0F, 1.0F, 0.0F, 1.5F, -1.0F, 0.0F, 1.5F, -1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[202].setRotationPoint(-48.5F, -28.5F, 8F);

        gunModel[203].addShapeBox(23F, -20F, -5F, 2, 8, 2, 0F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 1.5F, 1.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[203].setRotationPoint(-48.5F, -28.5F, 0F);

        gunModel[204].addShapeBox(23F, -20F, -5F, 2, 8, 2, 0F, -1.0F, 0.0F, 1.5F, 1.0F, 0.0F, 1.5F, 1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[204].setRotationPoint(-39.5F, -28.5F, 8F);

        gunModel[205].addShapeBox(23F, -20F, -5F, 2, 8, 2, 0F, -1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 1.5F, -1.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[205].setRotationPoint(-39.5F, -28.5F, 0F);

        gunModel[206].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[206].setRotationPoint(-39.5F, -20.5F, 8F);

        gunModel[207].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[207].setRotationPoint(-48.5F, -20.5F, 8F);

        gunModel[208].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[208].setRotationPoint(-39.5F, -20.5F, 0F);

        gunModel[209].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[209].setRotationPoint(-48.5F, -20.5F, 0F);

        gunModel[210].addShapeBox(23F, -20F, -5F, 17, 1, 6, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(-53.5F, -29.5F, 2F);

        gunModel[211].addShapeBox(23F, -20F, -5F, 7, 1, 2, 0F, 0.65F, 0.0F, -1.1F, 0.65F, 0.0F, -1.1F, 0.6F, 0.0F, 0.45F, 0.6F, 0.0F, 0.45F, 0.35F, 0.0F, -0.9F, 0.35F, 0.0F, -0.9F, 0.4F, 0.0F, 0.45F, 0.4F, 0.0F, 0.45F); // Import
        gunModel[211].setRotationPoint(-46.5F, -24F, 0F);

        gunModel[212].addShapeBox(23F, -20F, -5F, 7, 1, 2, 0F, 0.6F, 0.0F, 0.45F, 0.6F, 0.0F, 0.45F, 0.65F, 0.0F, -1.1F, 0.65F, 0.0F, -1.1F, 0.4F, 0.0F, 0.45F, 0.4F, 0.0F, 0.45F, 0.35F, 0.0F, -0.85F, 0.35F, 0.0F, -0.85F); // Import
        gunModel[212].setRotationPoint(-46.5F, -24F, 8F);

        gunModel[213].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F); // Import
        gunModel[213].setRotationPoint(-15.5F, -9.5F, 10.25F);

        gunModel[214].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[214].setRotationPoint(-15.5F, -12F, 10.25F);

        gunModel[215].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 1.0F, -1.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 1.0F, -1.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[215].setRotationPoint(-16F, -14F, 10.25F);

        gunModel[216].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.5F, -1.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, -1.0F, 0.5F, -1.5F, -1.0F, -0.25F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        gunModel[216].setRotationPoint(-17.25F, -15F, 10.25F);

        gunModel[217].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[217].setRotationPoint(-15.5F, -7.5F, 10.25F);

        gunModel[218].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[218].setRotationPoint(-27F, -8.5F, 10.5F);

        gunModel[219].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[219].setRotationPoint(-27F, -6.5F, 10.5F);

        gunModel[220].addShapeBox(23F, -20F, -5F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[220].setRotationPoint(-27F, -7.5F, 10.5F);

        gunModel[221].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(-29F, -30.5F, 8.75F);

        gunModel[222].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[222].setRotationPoint(-29F, -28.5F, 8.75F);

        gunModel[223].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[223].setRotationPoint(-29F, -29.5F, 8.75F);

        gunModel[224].addShapeBox(23F, -20F, -5F, 17, 12, 9, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[224].setRotationPoint(-27.5F, -15.5F, 2F);

        gunModel[225].addShapeBox(23F, -20F, -5F, 17, 3, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[225].setRotationPoint(-27.5F, -6.5F, -1F);

        gunModel[226].addShapeBox(23F, -20F, -5F, 17, 2, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[226].setRotationPoint(-27.5F, -15.5F, -1F);

        gunModel[227].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[227].setRotationPoint(-11.5F, -8F, -1F);

        gunModel[228].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[228].setRotationPoint(-11.5F, -12.5F, -1F);

        gunModel[229].addShapeBox(23F, -20F, -5F, 2, 1, 1, 0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F); // Import
        gunModel[229].setRotationPoint(-9.5F, -9.5F, -1.75F);

        gunModel[230].addShapeBox(23F, -20F, -5F, 2, 2, 1, 0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[230].setRotationPoint(-9.5F, -12F, -1.75F);

        gunModel[231].addShapeBox(23F, -20F, -5F, 2, 2, 1, 0F, 1.0F, -1.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 1.0F, -1.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[231].setRotationPoint(-10F, -14F, -1.75F);

        gunModel[232].addShapeBox(23F, -20F, -5F, 2, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[232].setRotationPoint(-9.5F, -7.5F, -1.75F);

        gunModel[233].addShapeBox(23F, -20F, -5F, 1, 12, 12, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[233].setRotationPoint(-10.5F, -15.5F, -1F);

        gunModel[234].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[234].setRotationPoint(-27.5F, -8F, -1F);

        gunModel[235].addShapeBox(23F, -20F, -5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[235].setRotationPoint(-27.5F, -12.5F, -1F);

        gunModel[236].addShapeBox(23F, -20F, -5F, 17, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[236].setRotationPoint(-27.5F, -6.5F, -1.75F);

        gunModel[237].addShapeBox(23F, -20F, -5F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[237].setRotationPoint(-10.25F, -6.5F, -1.75F);

        gunModel[238].addShapeBox(23F, -20F, -5F, 13, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[238].setRotationPoint(10.5F, -15F, 0F);

        gunModel[239].addShapeBox(23F, -20F, -5F, 21, 2, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[239].setRotationPoint(23.5F, -15F, 0F);

        gunModel[240].addShapeBox(23F, -20F, -5F, 21, 1, 10, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[240].setRotationPoint(23.5F, -16F, 0F);

        gunModel[241].addShapeBox(23F, -20F, -5F, 12, 1, 10, 0F, 0.0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[241].setRotationPoint(10.5F, -16F, 0F);

        gunModel[242].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, -0.5F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[242].setRotationPoint(22.5F, -16F, 0F);

        gunModel[243].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[243].setRotationPoint(22.5F, -15.5F, 0F);

        gunModel[244].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[244].setRotationPoint(39.5F, -16F, -1F);

        gunModel[245].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[245].setRotationPoint(39.5F, -17F, -1F);

        gunModel[246].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[246].setRotationPoint(39.5F, -15F, -1F);

        gunModel[247].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[247].setRotationPoint(40F, -16F, -3.5F);

        gunModel[248].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F); // Import
        gunModel[248].setRotationPoint(40F, -15.5F, -3.5F);

        gunModel[249].addShapeBox(23F, -20F, -5F, 2, 1, 2, 0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[249].setRotationPoint(40F, -16.5F, -3.5F);

        gunModel[250].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[250].setRotationPoint(39.5F, -16F, -2F);

        gunModel[251].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.25F, -0.75F, -0.5F, -1.25F, -0.75F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[251].setRotationPoint(39.5F, -17F, -2F);

        gunModel[252].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -0.75F, -0.5F, -1.25F, -0.75F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[252].setRotationPoint(39.5F, -15F, -2F);

        gunModel[253].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[253].setRotationPoint(39.5F, -16F, -5F);

        gunModel[254].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[254].setRotationPoint(39.5F, -17F, -5F);

        gunModel[255].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[255].setRotationPoint(39.5F, -15F, -5F);

        gunModel[256].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F); // Import
        gunModel[256].setRotationPoint(39.5F, -16F, -4F);

        gunModel[257].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.25F, -0.75F, -0.5F, -1.25F, -0.75F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F); // Import
        gunModel[257].setRotationPoint(39.5F, -17F, -4F);

        gunModel[258].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.25F, -0.75F, -0.5F, -1.25F, -0.75F, -0.5F); // Import
        gunModel[258].setRotationPoint(39.5F, -15F, -4F);

        gunModel[259].addShapeBox(23F, -20F, -5F, 5, 5, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[259].setRotationPoint(-50F, -9.5F, 10.25F);

        gunModel[260].addShapeBox(23F, -20F, -5F, 3, 1, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[260].setRotationPoint(-49F, -8.5F, 10.5F);

        gunModel[261].addShapeBox(23F, -20F, -5F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[261].setRotationPoint(-49F, -6.5F, 10.5F);

        gunModel[262].addShapeBox(23F, -20F, -5F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[262].setRotationPoint(-49F, -7.5F, 10.5F);

        gunModel[263].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[263].setRotationPoint(65F, -8.5F, 11F);

        gunModel[264].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[264].setRotationPoint(65F, -6.5F, 11F);

        gunModel[265].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[265].setRotationPoint(65F, -7.5F, 11F);

        gunModel[266].addShapeBox(23F, -20F, -5F, 5, 1, 1, 0F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[266].setRotationPoint(-50F, -7.5F, 11.5F);

        gunModel[267].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[267].setRotationPoint(-50.25F, -7F, 11.5F);

        gunModel[268].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[268].setRotationPoint(-45.75F, -7F, 11.5F);

        gunModel[269].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F); // Import
        gunModel[269].setRotationPoint(-45.75F, -5.5F, 11.5F);

        gunModel[270].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F); // Import
        gunModel[270].setRotationPoint(-50.25F, -5.5F, 11.5F);

        gunModel[271].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F); // Import
        gunModel[271].setRotationPoint(-46.75F, -4F, 11.5F);

        gunModel[272].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F); // Import
        gunModel[272].setRotationPoint(-49.25F, -4F, 11.5F);

        gunModel[273].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        gunModel[273].setRotationPoint(-48.5F, -3.5F, 11.5F);

        gunModel[274].addShapeBox(23F, -20F, -5F, 5, 1, 1, 0F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[274].setRotationPoint(64F, -7.5F, 11F);

        gunModel[275].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[275].setRotationPoint(63.75F, -7F, 11F);

        gunModel[276].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[276].setRotationPoint(68.25F, -7F, 11F);

        gunModel[277].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F); // Import
        gunModel[277].setRotationPoint(68.25F, -5.5F, 11F);

        gunModel[278].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F); // Import
        gunModel[278].setRotationPoint(63.75F, -5.5F, 11F);

        gunModel[279].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F); // Import
        gunModel[279].setRotationPoint(67.25F, -4F, 11F);

        gunModel[280].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, -1.0F, -0.25F, -0.25F); // Import
        gunModel[280].setRotationPoint(64.75F, -4F, 11F);

        gunModel[281].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, -0.75F, -0.5F, -0.25F); // Import
        gunModel[281].setRotationPoint(65.5F, -3.5F, 11F);

        gunModel[282].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F); // Import
        gunModel[282].setRotationPoint(-47F, -15.5F, 10.75F);

        gunModel[283].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F); // Import
        gunModel[283].setRotationPoint(-47.75F, -15.5F, 10.75F);

        gunModel[284].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F); // Import
        gunModel[284].setRotationPoint(-48.5F, -15.5F, 10.75F);

        gunModel[285].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F); // Import
        gunModel[285].setRotationPoint(-49.25F, -15.5F, 10.75F);

        gunModel[286].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.6F, -0.3F, 0.0F, -0.6F, 1.95F, 0.0F, 0.0F, -2.55F, 0.0F, 0.0F, -2.55F, 0.0F, -0.6F, 1.95F, 0.0F, -0.6F); // Import
        gunModel[286].setRotationPoint(-47F, -15.5F, 10.75F);

        gunModel[287].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F); // Import
        gunModel[287].setRotationPoint(-50.25F, -15.5F, 10.75F);

        gunModel[288].addShapeBox(23F, -20F, -5F, 1, 2, 1, 0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, -0.65F, -0.3F, 0.0F, -0.65F); // Import
        gunModel[288].setRotationPoint(-51F, -15.5F, 10.75F);

        gunModel[289].addShapeBox(23F, -20F, -5F, 5, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[289].setRotationPoint(-50F, -5.25F, 10.25F);

        gunModel[290].addShapeBox(23F, -20F, -5F, 5, 1, 1, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[290].setRotationPoint(-50F, -9.75F, 10.25F);

        gunModel[291].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[291].setRotationPoint(-23F, -7.5F, 10.5F);

        gunModel[292].addShapeBox(23F, -20F, -5F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[292].setRotationPoint(-20F, -7.5F, 10.5F);

        gunModel[293].addShapeBox(23F, -20F, -5F, 2, 2, 2, 0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[293].setRotationPoint(-26.5F, -20.5F, 0F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 18, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[294].setRotationPoint(-31F, -50.3F, -4F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[295].setRotationPoint(-31F, -51.3F, -4F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[296].setRotationPoint(-27F, -51.3F, -4F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[297].setRotationPoint(-23F, -51.3F, -4F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[298].setRotationPoint(-19F, -51.3F, -4F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[299].setRotationPoint(-15F, -51.3F, -4F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 22, 1, 8, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[300].setRotationPoint(69F, -22.3F, -4F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[301].setRotationPoint(69F, -21.3F, -4F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[302].setRotationPoint(73F, -21.3F, -4F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[303].setRotationPoint(77F, -21.3F, -4F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[304].setRotationPoint(81F, -21.3F, -4F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[305].setRotationPoint(85F, -21.3F, -4F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F, 0F, 0.3F, -1.6F); // Box 0
        gunModel[306].setRotationPoint(89F, -21.3F, -4F);


        defaultScopeModel = new ModelRendererTurbo[26];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 433, 121, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 369, 129, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 57, 121, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 217, 121, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 313, 121, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 377, 121, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 409, 121, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 481, 105, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 257, 41, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 265, 153, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(23F, -20F, -5F, 4, 1, 5, 0F, -0.25F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[0].setRotationPoint(62F, -31.5F, 2.5F);

        defaultScopeModel[1].addShapeBox(23F, -20F, -5F, 4, 1, 5, 0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F); // Import
        defaultScopeModel[1].setRotationPoint(62F, -30.5F, 2.5F);

        defaultScopeModel[2].addShapeBox(23F, -20F, -5F, 4, 1, 5, 0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        defaultScopeModel[2].setRotationPoint(62F, -30.5F, 2.5F);

        defaultScopeModel[3].addShapeBox(23F, -20F, -5F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F); // Import
        defaultScopeModel[3].setRotationPoint(61.5F, -32F, 6F);

        defaultScopeModel[4].addShapeBox(23F, -20F, -5F, 4, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(61.5F, -32F, 4F);

        defaultScopeModel[5].addShapeBox(23F, -20F, -5F, 4, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultScopeModel[5].setRotationPoint(61.5F, -33F, 7F);

        defaultScopeModel[6].addShapeBox(23F, -20F, -5F, 3, 2, 1, 0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[6].setRotationPoint(62.5F, -35F, 7F);

        defaultScopeModel[7].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[7].setRotationPoint(62.5F, -37F, 6F);

        defaultScopeModel[8].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.75F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[8].setRotationPoint(62.5F, -36F, 7F);

        defaultScopeModel[9].addShapeBox(23F, -20F, -5F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[9].setRotationPoint(61.5F, -32F, 3F);

        defaultScopeModel[10].addShapeBox(23F, -20F, -5F, 5, 1, 1, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        defaultScopeModel[10].setRotationPoint(61.5F, -33F, 2F);

        defaultScopeModel[11].addShapeBox(23F, -20F, -5F, 4, 2, 1, 0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F); // Import
        defaultScopeModel[11].setRotationPoint(62.5F, -35F, 2F);

        defaultScopeModel[12].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(62.5F, -37F, 3F);

        defaultScopeModel[13].addShapeBox(23F, -20F, -5F, 4, 1, 1, 0F, -0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(61.5F, -36F, 2F);

        defaultScopeModel[14].addShapeBox(23F, -20F, -5F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[14].setRotationPoint(62.5F, -37F, 4F);

        defaultScopeModel[15].addShapeBox(23F, -20F, -5F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        defaultScopeModel[15].setRotationPoint(-30.5F, -34F, 2.5F);

        defaultScopeModel[16].addShapeBox(23F, -20F, -5F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[16].setRotationPoint(-30.5F, -34F, 6.5F);

        defaultScopeModel[17].addShapeBox(23F, -20F, -5F, 3, 1, 3, 0F, 0.0F, 0.75F, -0.25F, 0.0F, 0.75F, -0.25F, 0.0F, 0.75F, -0.25F, 0.0F, 0.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[17].setRotationPoint(-30.5F, -33F, 3.5F);

        defaultScopeModel[18].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(-30.5F, -35F, 6.5F);

        defaultScopeModel[19].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        defaultScopeModel[19].setRotationPoint(-30.5F, -35F, 2.5F);

        defaultScopeModel[20].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        defaultScopeModel[20].setRotationPoint(-30.5F, -34.25F, 3.75F);

        defaultScopeModel[21].addShapeBox(23F, -20F, -5F, 3, 1, 1, 0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[21].setRotationPoint(-30.5F, -34.25F, 5.25F);

        defaultScopeModel[22].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        defaultScopeModel[22].setRotationPoint(63F, -33F, 4.5F);

        defaultScopeModel[23].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[23].setRotationPoint(63F, -33.5F, 4.5F);

        defaultScopeModel[24].addShapeBox(23F, -20F, -5F, 1, 1, 1, 0F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F, -0.15F, 0.25F, -0.15F); // Import
        defaultScopeModel[24].setRotationPoint(63F, -34.5F, 4.5F);

        defaultScopeModel[25].addShapeBox(23F, -20F, -5F, 6, 3, 6, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[25].setRotationPoint(-32F, -32.5F, 2F);


        defaultStockModel = new ModelRendererTurbo[49];
        defaultStockModel[0] = new ModelRendererTurbo(this, 177, 209, textureX, textureY); // Import
        defaultStockModel[1] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Import
        defaultStockModel[2] = new ModelRendererTurbo(this, 385, 201, textureX, textureY); // Import
        defaultStockModel[3] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Import
        defaultStockModel[4] = new ModelRendererTurbo(this, 233, 193, textureX, textureY); // Import
        defaultStockModel[5] = new ModelRendererTurbo(this, 297, 217, textureX, textureY); // Import
        defaultStockModel[6] = new ModelRendererTurbo(this, 401, 217, textureX, textureY); // Import
        defaultStockModel[7] = new ModelRendererTurbo(this, 105, 225, textureX, textureY); // Import
        defaultStockModel[8] = new ModelRendererTurbo(this, 49, 201, textureX, textureY); // Import
        defaultStockModel[9] = new ModelRendererTurbo(this, 25, 137, textureX, textureY); // Import
        defaultStockModel[10] = new ModelRendererTurbo(this, 57, 137, textureX, textureY); // Import
        defaultStockModel[11] = new ModelRendererTurbo(this, 89, 137, textureX, textureY); // Import
        defaultStockModel[12] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        defaultStockModel[13] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import
        defaultStockModel[14] = new ModelRendererTurbo(this, 273, 137, textureX, textureY); // Import
        defaultStockModel[15] = new ModelRendererTurbo(this, 305, 137, textureX, textureY); // Import
        defaultStockModel[16] = new ModelRendererTurbo(this, 361, 145, textureX, textureY); // Import
        defaultStockModel[17] = new ModelRendererTurbo(this, 449, 145, textureX, textureY); // Import
        defaultStockModel[18] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import
        defaultStockModel[19] = new ModelRendererTurbo(this, 57, 153, textureX, textureY); // Import
        defaultStockModel[20] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Import
        defaultStockModel[21] = new ModelRendererTurbo(this, 297, 153, textureX, textureY); // Import
        defaultStockModel[22] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import
        defaultStockModel[23] = new ModelRendererTurbo(this, 425, 161, textureX, textureY); // Import
        defaultStockModel[24] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Import
        defaultStockModel[25] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // Import
        defaultStockModel[26] = new ModelRendererTurbo(this, 177, 233, textureX, textureY); // Import
        defaultStockModel[27] = new ModelRendererTurbo(this, 305, 233, textureX, textureY); // Import
        defaultStockModel[28] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Import
        defaultStockModel[29] = new ModelRendererTurbo(this, 33, 233, textureX, textureY); // Import
        defaultStockModel[30] = new ModelRendererTurbo(this, 57, 233, textureX, textureY); // Import
        defaultStockModel[31] = new ModelRendererTurbo(this, 81, 233, textureX, textureY); // Import
        defaultStockModel[32] = new ModelRendererTurbo(this, 425, 233, textureX, textureY); // Import
        defaultStockModel[33] = new ModelRendererTurbo(this, 449, 233, textureX, textureY); // Import
        defaultStockModel[34] = new ModelRendererTurbo(this, 473, 233, textureX, textureY); // Import
        defaultStockModel[35] = new ModelRendererTurbo(this, 97, 241, textureX, textureY); // Import
        defaultStockModel[36] = new ModelRendererTurbo(this, 129, 241, textureX, textureY); // Import
        defaultStockModel[37] = new ModelRendererTurbo(this, 161, 241, textureX, textureY); // Import
        defaultStockModel[38] = new ModelRendererTurbo(this, 57, 249, textureX, textureY); // Import
        defaultStockModel[39] = new ModelRendererTurbo(this, 177, 249, textureX, textureY); // Import
        defaultStockModel[40] = new ModelRendererTurbo(this, 121, 169, textureX, textureY); // Import
        defaultStockModel[41] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // Import
        defaultStockModel[42] = new ModelRendererTurbo(this, 497, 145, textureX, textureY); // Import
        defaultStockModel[43] = new ModelRendererTurbo(this, 257, 193, textureX, textureY); // Import
        defaultStockModel[44] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        defaultStockModel[45] = new ModelRendererTurbo(this, 209, 153, textureX, textureY); // Import
        defaultStockModel[46] = new ModelRendererTurbo(this, 201, 249, textureX, textureY); // Import
        defaultStockModel[47] = new ModelRendererTurbo(this, 217, 249, textureX, textureY); // Import
        defaultStockModel[48] = new ModelRendererTurbo(this, 489, 161, textureX, textureY); // Import

        defaultStockModel[0].addShapeBox(23F, -20F, -5F, 55, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        defaultStockModel[0].setRotationPoint(-108.5F, -15F, 1F);

        defaultStockModel[1].addShapeBox(23F, -20F, -5F, 10, 9, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[1].setRotationPoint(-108.5F, -13F, 1F);

        defaultStockModel[2].addShapeBox(23F, -20F, -5F, 18, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[2].setRotationPoint(-98.5F, -9.5F, 1F);

        defaultStockModel[3].addShapeBox(23F, -20F, -5F, 46, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[3].setRotationPoint(-98.5F, -5F, 1F);

        defaultStockModel[4].addShapeBox(23F, -20F, -5F, 3, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[4].setRotationPoint(-83.5F, -13F, 1F);

        defaultStockModel[5].addShapeBox(23F, -20F, -5F, 43, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[5].setRotationPoint(-95.5F, -9F, 1F);

        defaultStockModel[6].addShapeBox(23F, -20F, -5F, 43, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[6].setRotationPoint(-95.5F, -6.5F, 1F);

        defaultStockModel[7].addShapeBox(23F, -20F, -5F, 28, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[7].setRotationPoint(-80.5F, -9.5F, 1F);

        defaultStockModel[8].addShapeBox(23F, -20F, -5F, 3, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[8].setRotationPoint(-65.5F, -13F, 1F);

        defaultStockModel[9].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[9].setRotationPoint(-98.5F, -13.5F, 1F);

        defaultStockModel[10].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[10].setRotationPoint(-98.5F, -11F, 1F);

        defaultStockModel[11].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        defaultStockModel[11].setRotationPoint(-84.5F, -13.5F, 1F);

        defaultStockModel[12].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[12].setRotationPoint(-84.5F, -11F, 1F);

        defaultStockModel[13].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, -1.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -1.0F, -1.25F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F); // Import
        defaultStockModel[13].setRotationPoint(-96.5F, -6.5F, 1F);

        defaultStockModel[14].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[14].setRotationPoint(-98.5F, -6.5F, 1F);

        defaultStockModel[15].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[15].setRotationPoint(-98.5F, -9F, 1F);

        defaultStockModel[16].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -1.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -1.0F, -1.25F, 0.0F); // Import
        defaultStockModel[16].setRotationPoint(-96.5F, -9F, 1F);

        defaultStockModel[17].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[17].setRotationPoint(-80.5F, -13.5F, 1F);

        defaultStockModel[18].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[18].setRotationPoint(-80.5F, -11F, 1F);

        defaultStockModel[19].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        defaultStockModel[19].setRotationPoint(-66.5F, -13.5F, 1F);

        defaultStockModel[20].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[20].setRotationPoint(-66.5F, -11F, 1F);

        defaultStockModel[21].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[21].setRotationPoint(-62.5F, -13.5F, 1F);

        defaultStockModel[22].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[22].setRotationPoint(-62.5F, -11F, 1F);

        defaultStockModel[23].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        defaultStockModel[23].setRotationPoint(-56.5F, -13.5F, 1F);

        defaultStockModel[24].addShapeBox(23F, -20F, -5F, 1, 2, 8, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[24].setRotationPoint(-56.5F, -11F, 1F);

        defaultStockModel[25].addShapeBox(23F, -20F, -5F, 2, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[25].setRotationPoint(-55.5F, -13F, 1F);

        defaultStockModel[26].addShapeBox(23F, -20F, -5F, 55, 1, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultStockModel[26].setRotationPoint(-108.5F, -4.5F, 1F);

        defaultStockModel[27].addShapeBox(23F, -20F, -5F, 55, 1, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultStockModel[27].setRotationPoint(-108.5F, -15.5F, 1F);

        defaultStockModel[28].addShapeBox(23F, -20F, -5F, 3, 21, 10, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, 0.5F, 0.0F); // Import
        defaultStockModel[28].setRotationPoint(-111.5F, -13F, 0F);

        defaultStockModel[29].addShapeBox(23F, -20F, -5F, 1, 16, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.25F, -1.0F); // Import
        defaultStockModel[29].setRotationPoint(-112.75F, -8F, 0F);

        defaultStockModel[30].addShapeBox(23F, -20F, -5F, 1, 5, 10, 0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F); // Import
        defaultStockModel[30].setRotationPoint(-112.5F, -13F, 0F);

        defaultStockModel[31].addShapeBox(23F, -20F, -5F, 1, 2, 10, 0F, 0.15F, 0.0F, -1.5F, -0.15F, 0.0F, -0.5F, -0.15F, 0.0F, -0.5F, 0.15F, 0.0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultStockModel[31].setRotationPoint(-113F, -15F, 0F);

        defaultStockModel[32].addShapeBox(23F, -20F, -5F, 1, 5, 10, 0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        defaultStockModel[32].setRotationPoint(-112.5F, -13F, 0F);

        defaultStockModel[33].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, 0.1F, -0.5F, -3.0F, -0.1F, 0.0F, -2.0F, -0.1F, 0.0F, -2.0F, 0.1F, -0.5F, -3.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F); // Import
        defaultStockModel[33].setRotationPoint(-113.15F, -16F, 0F);

        defaultStockModel[34].addShapeBox(23F, -20F, -5F, 3, 2, 10, 0F, 0.15F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.15F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[34].setRotationPoint(-112F, -15F, 0F);

        defaultStockModel[35].addShapeBox(23F, -20F, -5F, 4, 1, 10, 0F, 0.1F, 0.0F, -2.0F, -0.35F, 0.0F, -2.0F, -0.35F, 0.0F, -2.0F, 0.1F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, -0.35F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultStockModel[35].setRotationPoint(-112.15F, -16F, 0F);

        defaultStockModel[36].addShapeBox(23F, -20F, -5F, 3, 1, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultStockModel[36].setRotationPoint(-108.5F, -16F, 0F);

        defaultStockModel[37].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.4F, -1.0F, -0.5F, -0.4F, -1.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        defaultStockModel[37].setRotationPoint(-108.5F, -15F, 0F);

        defaultStockModel[38].addShapeBox(23F, -20F, -5F, 3, 1, 10, 0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.25F, -0.25F, -1.5F); // Import
        defaultStockModel[38].setRotationPoint(-111.5F, 9F, 0F);

        defaultStockModel[39].addShapeBox(23F, -20F, -5F, 1, 1, 10, 0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.0F, -2.5F); // Import
        defaultStockModel[39].setRotationPoint(-112.75F, 8.5F, 0F);

        defaultStockModel[40].addShapeBox(23F, -20F, -5F, 3, 13, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[40].setRotationPoint(-108.5F, -4F, 7F);

        defaultStockModel[41].addShapeBox(23F, -20F, -5F, 3, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[41].setRotationPoint(-105.5F, -4F, 7F);

        defaultStockModel[42].addShapeBox(23F, -20F, -5F, 5, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[42].setRotationPoint(-102.5F, -4F, 7F);

        defaultStockModel[43].addShapeBox(23F, -20F, -5F, 3, 13, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[43].setRotationPoint(-108.5F, -4F, 1F);

        defaultStockModel[44].addShapeBox(23F, -20F, -5F, 3, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[44].setRotationPoint(-105.5F, -4F, 1F);

        defaultStockModel[45].addShapeBox(23F, -20F, -5F, 5, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[45].setRotationPoint(-102.5F, -4F, 1F);

        defaultStockModel[46].addShapeBox(23F, -20F, -5F, 3, 13, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[46].setRotationPoint(-108.5F, -4.5F, 3F);

        defaultStockModel[47].addShapeBox(23F, -20F, -5F, 3, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[47].setRotationPoint(-105.5F, -4.5F, 3F);

        defaultStockModel[48].addShapeBox(23F, -20F, -5F, 5, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultStockModel[48].setRotationPoint(-102.5F, -4.5F, 3F);


        defaultGripModel = new ModelRendererTurbo[28];
        defaultGripModel[0] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 81, 81, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 281, 41, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import
        defaultGripModel[10] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Import
        defaultGripModel[11] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Import
        defaultGripModel[12] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Import
        defaultGripModel[13] = new ModelRendererTurbo(this, 457, 81, textureX, textureY); // Import
        defaultGripModel[14] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Import
        defaultGripModel[15] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Import
        defaultGripModel[16] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        defaultGripModel[17] = new ModelRendererTurbo(this, 41, 97, textureX, textureY); // Import
        defaultGripModel[18] = new ModelRendererTurbo(this, 97, 97, textureX, textureY); // Import
        defaultGripModel[19] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Import
        defaultGripModel[20] = new ModelRendererTurbo(this, 201, 97, textureX, textureY); // Import
        defaultGripModel[21] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import
        defaultGripModel[22] = new ModelRendererTurbo(this, 281, 97, textureX, textureY); // Import
        defaultGripModel[23] = new ModelRendererTurbo(this, 321, 97, textureX, textureY); // Import
        defaultGripModel[24] = new ModelRendererTurbo(this, 361, 97, textureX, textureY); // Import
        defaultGripModel[25] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Import
        defaultGripModel[26] = new ModelRendererTurbo(this, 401, 97, textureX, textureY); // Import
        defaultGripModel[27] = new ModelRendererTurbo(this, 177, 153, textureX, textureY); // Import

        defaultGripModel[0].addShapeBox(23F, -20F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultGripModel[0].setRotationPoint(30.5F, -0.5F, 0.5F);

        defaultGripModel[1].addShapeBox(23F, -20F, -5F, 1, 15, 9, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 3.25F, 0.0F, -1.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 3.25F, 0.0F, -1.0F); // Import
        defaultGripModel[1].setRotationPoint(30.5F, 1.5F, 0.5F);

        defaultGripModel[2].addShapeBox(23F, -20F, -5F, 1, 2, 9, 0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultGripModel[2].setRotationPoint(30.5F, -2.5F, 0.5F);

        defaultGripModel[3].addShapeBox(23F, -20F, -5F, 1, 2, 9, 0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, 0.5F, 0.5F, -1.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.5F, 0.5F, -1.0F); // Import
        defaultGripModel[3].setRotationPoint(27F, 16.5F, 0.5F);

        defaultGripModel[4].addShapeBox(23F, -20F, -5F, 1, 15, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, -3.25F, 0.0F, -1.0F, -3.25F, 0.0F, -1.0F, 3.25F, 0.0F, 0.0F); // Import
        defaultGripModel[4].setRotationPoint(42F, 1.5F, 0.5F);

        defaultGripModel[5].addShapeBox(23F, -20F, -5F, 1, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F); // Import
        defaultGripModel[5].setRotationPoint(38.75F, 16.5F, 0.5F);

        defaultGripModel[6].addShapeBox(23F, -20F, -5F, 1, 3, 9, 0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[6].setRotationPoint(42F, -1.5F, 0.5F);

        defaultGripModel[7].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F); // Import
        defaultGripModel[7].setRotationPoint(42.5F, -2.5F, 0.5F);

        defaultGripModel[8].addShapeBox(23F, -20F, -5F, 11, 1, 9, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        defaultGripModel[8].setRotationPoint(27.75F, 19.5F, 0.5F);

        defaultGripModel[9].addShapeBox(23F, -20F, -5F, 11, 1, 9, 0F, 0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        defaultGripModel[9].setRotationPoint(27.75F, 18.5F, 0.5F);

        defaultGripModel[10].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.75F); // Import
        defaultGripModel[10].setRotationPoint(26.75F, 19.5F, 0.5F);

        defaultGripModel[11].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.25F, -0.5F, -1.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.25F, -0.5F, -1.0F, 0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.75F); // Import
        defaultGripModel[11].setRotationPoint(26.75F, 18.5F, 0.5F);

        defaultGripModel[12].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.25F, 0.0F, 0.25F); // Import
        defaultGripModel[12].setRotationPoint(39F, 19.5F, 0.5F);

        defaultGripModel[13].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.25F, -0.5F, 0.25F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.75F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.25F, 0.0F, 0.25F); // Import
        defaultGripModel[13].setRotationPoint(39F, 18.5F, 0.5F);

        defaultGripModel[14].addShapeBox(23F, -20F, -5F, 11, 2, 9, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F); // Import
        defaultGripModel[14].setRotationPoint(28F, 16.5F, 0.5F);

        defaultGripModel[15].addShapeBox(23F, -20F, -5F, 10, 1, 9, 0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultGripModel[15].setRotationPoint(28.75F, 15.5F, 0.5F);

        defaultGripModel[16].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[16].setRotationPoint(29F, 13.5F, 0.5F);

        defaultGripModel[17].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[17].setRotationPoint(29.45F, 11.5F, 0.5F);

        defaultGripModel[18].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[18].setRotationPoint(29.85F, 9.5F, 0.5F);

        defaultGripModel[19].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[19].setRotationPoint(30.3F, 7.5F, 0.5F);

        defaultGripModel[20].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[20].setRotationPoint(30.75F, 5.5F, 0.5F);

        defaultGripModel[21].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[21].setRotationPoint(31.2F, 3.5F, 0.5F);

        defaultGripModel[22].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.35F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.55F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.55F, 0.0F, 0.0F); // Import
        defaultGripModel[22].setRotationPoint(31.6F, 1.5F, 0.5F);

        defaultGripModel[23].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.15F, -0.25F, 0.0F, 0.8F, -0.25F, 0.0F, 0.8F, -0.25F, 0.0F, 0.15F, -0.25F, 0.0F, 0.15F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F); // Import
        defaultGripModel[23].setRotationPoint(31.65F, -0.5F, 0.5F);

        defaultGripModel[24].addShapeBox(23F, -20F, -5F, 10, 2, 9, 0F, 0.65F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.65F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F); // Import
        defaultGripModel[24].setRotationPoint(31.65F, -2.5F, 0.5F);

        defaultGripModel[25].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[25].setRotationPoint(41.65F, -2.5F, 0.5F);

        defaultGripModel[26].addShapeBox(23F, -20F, -5F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[26].setRotationPoint(41.65F, -1.5F, 0.5F);

        defaultGripModel[27].addShapeBox(23F, -20F, -5F, 10, 18, 8, 0F, 0.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 3.4F, 0.0F, 0.0F, -2.9F, 0.0F, 0.0F, -2.9F, 0.0F, 0.0F, 3.4F, 0.0F, 0.0F); // Import
        defaultGripModel[27].setRotationPoint(31.65F, -1.5F, 1F);


        ammoModel = new ModelRendererTurbo[15];
        ammoModel[0] = new ModelRendererTurbo(this, 225, 249, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 361, 249, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 345, 265, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 121, 273, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 233, 273, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 121, 257, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 297, 273, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 65, 281, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 345, 281, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 417, 281, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 113, 289, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 281, 289, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Import

        ammoModel[0].addShapeBox(23F, -20F, -5F, 53, 4, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-9.75F, -24.5F, -1F);

        ammoModel[1].addShapeBox(23F, -20F, -5F, 53, 2, 12, 0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-9.75F, -26.5F, -1F);

        ammoModel[2].addShapeBox(23F, -20F, -5F, 53, 2, 9, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        ammoModel[2].setRotationPoint(-9.75F, -28.5F, 0.5F);

        ammoModel[3].addShapeBox(23F, -20F, -5F, 53, 2, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        ammoModel[3].setRotationPoint(-9.75F, -20.5F, -1F);

        ammoModel[4].addShapeBox(23F, -20F, -5F, 53, 2, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F); // Import
        ammoModel[4].setRotationPoint(-9.75F, -18.5F, 0.5F);

        ammoModel[5].addShapeBox(23F, -20F, -5F, 15, 5, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(-24.75F, -25F, -1.5F);

        ammoModel[6].addShapeBox(23F, -20F, -5F, 15, 2, 13, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[6].setRotationPoint(-24.75F, -27F, -1.5F);

        ammoModel[7].addShapeBox(23F, -20F, -5F, 15, 2, 12, 0F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        ammoModel[7].setRotationPoint(-24.75F, -29F, -1F);

        ammoModel[8].addShapeBox(23F, -20F, -5F, 15, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        ammoModel[8].setRotationPoint(-24.75F, -20F, -1.5F);

        ammoModel[9].addShapeBox(23F, -20F, -5F, 15, 2, 12, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F); // Import
        ammoModel[9].setRotationPoint(-24.75F, -18F, -1F);

        ammoModel[10].addShapeBox(23F, -20F, -5F, 21, 5, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(43.25F, -25F, -1.5F);

        ammoModel[11].addShapeBox(23F, -20F, -5F, 21, 2, 13, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(43.25F, -27F, -1.5F);

        ammoModel[12].addShapeBox(23F, -20F, -5F, 21, 2, 12, 0F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        ammoModel[12].setRotationPoint(43.25F, -29F, -1F);

        ammoModel[13].addShapeBox(23F, -20F, -5F, 21, 2, 13, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        ammoModel[13].setRotationPoint(43.25F, -20F, -1.5F);

        ammoModel[14].addShapeBox(23F, -20F, -5F, 21, 2, 13, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F); // Import
        ammoModel[14].setRotationPoint(43.25F, -18F, -1.5F);


        slideModel = new ModelRendererTurbo[1];
        slideModel[0] = new ModelRendererTurbo(this, 73, 209, textureX, textureY); // Import

        slideModel[0].addShapeBox(23F, -20F, -5F, 17, 4, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(-27.5F, -12F, -0.5F);

        barrelAttachPoint = new Vector3f(103F / 16F, 42F / 16F, 0F / 16F);
        stockAttachPoint = new Vector3f(-30.5F / 16F, 40F / 16F, 0F / 16F);
        scopeAttachPoint = new Vector3f(-21F / 16F, 60.3F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(80 / 16F, 31.3F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(72F / 16F, 38F / 16F, -6F / 16F);
        thirdPersonOffset = new Vector3f(0.0F, -0.1F, 0.0F);
        gunOffset = -0.55F;

        leftArmPos = new Vector3f(0.06F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunVertical = 20.0F;
        tiltGun = -60.0F;
        translateGun = new Vector3f(-0.0625F, -0.1875F, 0.25F);
        rotateClipVertical = -30.0F;
        translateClip = new Vector3f(-0.625F, 0.0F, -1.25F);
        rotateClipHorizontal = 50.0F;
        crouchZoom = -0.02F;
        zoomOffset = 0.1F;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        translateAll(0F, -10F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(10F, 5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);

        zoomOffsetY = -0.0325F;

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
        gunOffsetX = -1F;
        flipAll();
    }
}